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Summoning Art: Dark Spell- Galvanize

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Summoning Art: Dark Spell- Galvanize

Post by Chaos on Wed Jun 16, 2010 12:05 pm

Name: Galvanize

Magic Cost: 2 MP per feather. Feathers are formed in sets of 3 and can be summoned in a max quantity of 9. Cost 1MP to restore or repair an individual feather and 3MP to fortify them to withstand heavier hits. She can repair and fortify them individual or as a group quiet easy. To fortify a group of Feathers it cost 5MP and to repair a group it costs 2MP.

Duration: Spell last until it is broken by physical might, crashes into a object or surface, is negated by the user. Should the user use all magic upon the spell then the actual spell can last up to a max of 20 minutes(or 5 posts).

Requirements: Magic is the only requirement.

Elemental Alignment: Darkness

Class: Offensive and Defensive

Description: Powerful spell that uses manifested, physical darkness. The spell can create a feather from the Winged being that is sworn to her. It is one of many Summoned Based Darkness Enhancement Magic and, is only usable, through the Aldark staff. The spell summons up edged, dark, and sharp blades of darkness around the user. The blades look just like the feathers of the Winged and are 5 feet in length. The blades are attracted to the caster like planets to a sun. They orbit around her and can move how she wills them and they can be shot off like projectiles. They have incredible range and can cut any form of flesh with ease. They aren't heavy though and they are hollow, being feathers, thus they can break quite easy and can't penetrate armor. To make up for that major flaw they are fast and can be willed to move a great distance from the user and return to them. Because its done through enhancement magic, is from a distant being in contact with The Dark Summoner, and that they are fully attuned to a separate existence she doesn't to emit maintenance magic. Once summoned, she can hold them for a long duration, but repairing or creating new ones cost additional magic.

History: Long ago, The Dark Summoner was able to bring forth the Great Avian King, Vi'Nostoic, and use him and his incredible abilities in combat. She fought side by side by this Summon, one of her most used and favorite summons, and is one of the two that actually has it's own consciousness. Nicknamed The Winged by the citizens of her home world, Vi'Nostoic was a symbol of protection and the national Emblem for various countries. Through Vi'Nostoic The Dark Summoner could create wings upon herself, summon forth Wing Blades, create explosions, manipulate Feather Daggers, eject Black Lightning, and even Teleport to various locations and positions. There was a great bond between Vi'Nostoic and the Dark Summoner.

But, when her power was expended beyond quick recovery, she lost her connection with her great summon. She lost her magic, she lost her talents, and she lost communication. It was only recently that she was able to reestablish a weak and short communication path with Vi'Nostoic. Showing concern the King sent over the gift of Galvanize. They are significantly weaker than they once were, but they were a great asset. Showing great love and gratitude the Dark Summoner promised to use them wisely and one day allow Vi'Nostoic to fly the many worlds again.

That was the last she said to him. Unable to regain communication she has been still able to use her spell as much as her body would allow.
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Re: Summoning Art: Dark Spell- Galvanize

Post by Chaos on Wed Jun 16, 2010 12:08 pm

Ok. The only thing is that the MP expenditure isn't in sets of 5. The reason is the additional usage rules as well as the sets I wanted her able to summon them.

If it's about Math, I have a calculator...I can also note all withdraws of Magic Power in each and every post. So...?
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Re: Summoning Art: Dark Spell- Galvanize

Post by MrsGrizzley on Thu Jun 17, 2010 2:11 am

The problem is that the rules of the Site dictate MP expenditures in sets of 5 MP.

I really don't know what to do about what you want to do with the spell and still keep it affordable in sets of 5 MP.

Lemme see what Roxas has to say about this one. I'm uncertain myself.

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Re: Summoning Art: Dark Spell- Galvanize

Post by Roxas on Sun Jun 20, 2010 6:35 am

It has to be in increments of 5. It can't be less than five, and it can't be an even number. 5, 10, 15, 20, so on and so forth.

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Re: Summoning Art: Dark Spell- Galvanize

Post by Chaos on Mon Jul 19, 2010 3:27 pm

Heck no. Don't want this spell then.
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