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Enchantments Rules and Template

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Enchantments Rules and Template

Post by Roxas on Fri Mar 12, 2010 8:35 am


-No godmodding Enchantments.
--Enchantments are permanent spells, they aren't as strong.
---No Template, no approval.
----Do NOT send any of the leaders a PM begging them to take a look at your template or to approve it.
-----Enchantments must have their names in the Title.
------Be Descriptive!!!
-------Don't edit old posts, just make a new topic for new ideas.

Grizz Edit: a few guidelines on creating Enchantments. A Passive Enchantment (no MP cost) may boost a given Stat up to 20% and only one such Enchantment Boost may be created. You boost Strength by 10% in an Enchantment, you cannot then create another one to boost it by 20%. Going higher than 20% for a boost requires either MP (5 per 5% above 20 up to a total of 40% for 20 MP) or an equal loss in another Stat.

Mobility Enchantments, anything relating to movement on the battlefield OTHER than the Speed Stat, Accuracy Stat, or Agility Stat, are limited in that you can create up to three of these Enchantments. Flight is a Mobility Enchantment.

Also, all MP powered Enchantments are limited to a maximum cost of 20 MP. If it costs more than that, build it as a Spell because that's what it is.

Thank you.

Name: (What's the name of the Enchantment?)

Magic Cost: (How much does it cost?)

Class: (Offensive, Defensive, Supplementary)

Element: (What Element is it?)

Effect: (What does it do?)

History: (How did your character learn this Enchantment? What is the story behind it all?)
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